General Info
General Info
Important
Please read the SRC rules before submitting runs!
The moderators would really appreciate it! (They will kill you with hammers if you don't)
Submitting Runs
Difficulty
Leaderboards for ULTRAKILL are not sorted by difficulty.
The majority of runs are done on VIOLENT difficulty. This makes enemies move and attack faster, leading to things like filth grouping faster and Mindflayer's instas and parryable attacks occurring earlier. Some boss death animations are faster on Violent, such as V2 and The Corpse of King Minos.
Runs without enemies (such as No Monsters (NoMo) runs and some individual level runs) are usually done on Harmless for more HP and faster stamina regen.
Occasionally, runs are done on Brutal for even faster enemies. However, most runs avoid Brutal due to higher boss health and more inconsistent Filth kills caused by their increased jumping.
If difficulty has no impact on a run, some runners will run on Lenient as a joke.
Controls
Using hotkeys for each weapon is highly recommended to improve reaction time and efficiency.
Separate arm binds are not required but recommended.
Using either Variation 3 or previous variation input(s) is strongly suggested. Previous variation is input on release, so Variation 3 is considered better.
Having two slide buttons can help with slide clips, allowing you to mash faster and easier.
LiveSplit
The timer program used in multi-level runs is LiveSplit. Which you can get here. Note that due to LiveSplit not timing to the thousandths place it can't be used for submission times, you instead have to manually add up the times from the level end screen. There is an Excell spreadsheet in the resources tab on speedrun.com to help with this.
Terms
Regular Terms
Within the ULTRAKILL community, there are a lot of abbreviations for things such as Full Game being FG. Below is a list of abbreviations for all Regular Terms within the community.
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SRC
This refers to the site, speedrun.com
FG
This refers to Full Game, such as Full Game Any% or Full Game P%.
IL
This means Individual Level, such as 1-4, 2-1, P-1, etc.
RTA
This means Real Time Attack, where speedruns are timed based on Real Time, regardless of pausing or not.
IGT
This means In-Game Time, where speedruns are timed based on the in-game timer. This means pausing, load time, and hitstops are removed.
OOB
This refers to Out of Bounds, which means when you're outside of the intended play area.
POOB
This refers to P% Out of Bounds which means any out of bounds used in a p% run
Weapon Terms
When it comes to the game itself, there are also terms when it comes to the weapons. While not as large or vast as the Regular Terms, there are still quite a few.
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Slab
This refers to the alternate variation of the Piercer, the blue variation of the revolver.
Slarp
This refers to the alternate variation of the Sharpshooter, the red variation of the revolver.
CE
This refers to using the alternative ability (RMB) of the Core Eject, the blue variation of the shotgun.
Overpump
This refers to using the Pump ability 4 times (0.25 sec per pump) of the Pump Charge, the green variation of the shotgun.
Jackhammer(s)
These are the alternate variations of the shotguns.
Saw(s)/Sawgun(s)
These are the alternate variations of the miniguns.
E-Rail
This refers to the Electric Railcannon.
Malrail
This refers to the Malicious Railcannon.
Freeze
This refers to Using the freeze ability (RMB) of the Freezeframe, the blue variation of the rocket launcher.
S.R.S. / SRS
This refers to the S.R.S Cannon
Enemy Terms
While not as acknowledged, shortened names or alternative names for enemies in the games are used quite often. You may take a look, but they aren't crucial to learn nor very important.
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Maurice
This refers to the first boss of the game, Malicious Face.
Cerb // Cerberi // Andre
This refers to the boss, Cerberus.
HiM
This refers to the boss, Hidemous Mass.
SM
This refers to the boss, Swordsmachine.
Gabe
This refers to the boss, Gabriel.